Definition · Training and development
E-Learning
Definition
E-learning is training delivered through digital content that employees complete online, usually at their own pace, such as interactive modules, videos, quizzes and simulations. It is typically hosted on a learning management system that tracks completion and scores. It scales cheaply to large or distributed workforces and suits knowledge, procedures and compliance topics.
Also called: eLearning, Online training for employees, Self-paced learning, Digital learning, Web-based training
Common e-learning formats
- Interactive modules: slides with clicks, scenarios and knowledge checks, built in authoring tools and published to a learning management system.
- Video lessons: short recorded explanations or demonstrations, often the fastest format to produce.
- Software simulations: guided "show me, try me, test me" walkthroughs of a system, valuable for contact center and back-office training.
- Branching scenarios: the learner makes decisions in a realistic situation and sees consequences.
- [Microlearning](/glossary/microlearning/): two to five minute pieces focused on one task or idea, often on mobile.
- Assessments and certifications: quizzes and graded tests, sometimes proctored for regulated roles.
Content is usually packaged to a standard so any LMS can launch and track it. SCORM is the long-standing standard for completion and scores; xAPI and cmi5 track a wider range of learning activity.
Where e-learning works and where it does not
It works well for product knowledge, policies, system navigation, compliance topics and refreshers. Every learner gets the same content, completion is recorded automatically and people can learn when and where it suits them, which matters for shift workers and remote teams.
It works poorly on its own for skills that need practice with feedback: handling an angry caller, coaching a team member, negotiating. Learners can click through a module on de-escalation and still freeze on a real call. Pair e-learning with live practice, which is what blended learning does. Completion rates also fall when courses are long, generic or assigned without time to do them.
Development cost: a worked example
Custom e-learning takes longer to build than most people expect. A common rule of thumb is roughly 40 to 80 development hours per finished hour for basic interactive content, and 100 to 200 or more for advanced scenarios and simulations.
Say a retailer needs a 45-minute course on a new returns process for 6,000 store associates. At about 60 hours of development per finished hour, that is 45 hours of design and build, plus about 15 hours of subject matter expert review, roughly $6,000 to $9,000 with internal or contract designers. Delivering the same content live in classes of 20 would need 300 sessions. Even with associate time counted in both cases, e-learning wins easily here. For a course needed by 30 people, the math often goes the other way, and a recorded walkthrough or a single live session is cheaper.
What makes e-learning effective
- Keep it short and specific. One task or decision per module. Ten minutes beats sixty.
- Make people decide, not just click next. Scenarios and practice questions tied to real situations.
- Start with what learners will do differently, not with the history of the policy.
- Make it accessible. Captions, transcripts, keyboard navigation and readable contrast. WCAG 2.1 AA is a common target, and Section 508 applies to federal agencies.
- Space it out. Follow-up questions days and weeks later fight forgetting much better than one long course.
- Give time to complete it during paid hours, especially for hourly staff.
Measure more than completions. Look at assessment results, errors in the task the course covered and what managers observe on the job.
Pay and compliance notes
For non-exempt US employees, required online training is generally compensable time under the FLSA, even if completed at home or outside scheduled hours. Telling hourly staff to finish modules "on your own time" is a common source of wage claims. Track time spent and pay for it. Required compliance courses, such as harassment prevention in states that mandate it, have their own content, length and record-keeping rules, which vary by state.
Frequently asked questions
What is e-learning in the workplace?
Online training that employees complete through digital modules, videos, simulations and quizzes, usually self-paced and tracked in a learning management system.
Is e-learning as effective as classroom training?
For knowledge and procedures, well-designed e-learning can be as effective. For skills that need practice and feedback, it works best combined with live sessions.
What is self-paced learning?
Learning where each person moves through the material on their own schedule and speed, rather than in a live session at a fixed time.
How long should an e-learning module be?
Most practitioners aim for 5 to 15 minutes per module, focused on one task or topic. Longer courses should be split into short parts.
Do employees need to be paid for online training?
In the US, non-exempt employees generally must be paid for required training time, including online training completed outside normal hours.